Looking Ahead: What’s Next for the Quest Tracker
October 31, 2026 · kodyy
Hey everyone!
First, I want to thank everyone who continues to use the quest tracker. It means a lot to see something I built for Farm RPG become useful to other players too. Whether you’ve been using it for a while or just found it recently, I appreciate you being here.
I wanted to share a little about how the tracker has grown, what I’ve been thinking about while playing, and what I’m exploring next.
Building the tracker as I play
A lot of the tracker’s development has come from using it myself. As my gameplay changed, I kept noticing things I wanted help with—and then thinking about whether those improvements would be useful to other players too.
That also meant narrowing down a lot of ideas. It’s easy for the scope of an update to keep growing, but I want to focus on features I can deliver confidently and on presenting information as accurately as I can.
In 0.4.0, that meant focusing on planning the right amount of materials. I wanted to know what I needed for later quests without accidentally crafting too much along the way.
Then, in 0.5.0, I wanted a quicker way to look up where items come from, so I could spend less time searching and more time figuring out what to do next.
As I’ve continued playing, I’ve found myself thinking more about another part of my routine: Craftworks.
What’s next: Craftworks planning
I often use Craftworks to work on items I’ll need for quests while I’m doing other things. But with a limited number of slots, I sometimes find myself switching between the quest tracker, my inventory, and the game to figure out what I should be crafting.
Some items use materials my farm produces over time. Others also need ingredients I have to actively gather. And sometimes I want to keep a stock of those materials for other quests, even if I can produce more later.
For 0.6.0, I want to explore how the tracker can help bring that information together. The goal is to make it easier to see which crafts could help with your quest queue, what ingredients they need, and where those ingredients might compete with other plans.
You’d still decide what deserves a Craftworks slot. I want the tracker to give you useful context for that decision.
It’s still early, so I’m taking time to work out the details and narrow down what I can deliver confidently. I’ll share more as development progresses.
Looking further ahead: Mastery
Craftworks also got me thinking about mastery. Some items I craft for quests can also help me make progress toward a mastery goal, while other masteries may need more active work or materials I’m saving for something else.
After exploring Craftworks planning, I’d like to look into how the tracker could help connect those goals too. The idea is to help you understand how the masteries you choose might fit alongside your quests and the resources you already have.
There’s still a lot for me to figure out, so mastery tracking is a future idea, not a feature I’m promising for 0.6.0. For now, I want to start with Craftworks and build from there.
A note on updates
I’ve been busy with other things lately, so updates may take longer than they have before. Even with AI helping me develop faster, I still need time to make decisions, check the details, and make sure everything works together.
I’m still planning to maintain the app and update its built-in data. It may just happen at a slower pace than before.
I’m still listening
Even if updates take longer, I’m still reading your feedback. If you find a bug, have a suggestion, or want to share something that could make the tracker better, you can reach me through:
Thank you again for using the tracker and for being part of its journey. I’m looking forward to sharing more as I explore what comes next.
— kodyy