← Back to the calculator 0.5.x
0.5.4.1 2026-11-07T00:00:00+08:00
Fixed
- Blog icon on the header now persists properly when new blog appears.
0.5.4 2026-10-31T00:00:00+08:00
Added
- Added questline and quest links to Buddy.farm in the picker and results.
- Added import-age indicators for player stats and mining floors, including their backup timestamps.
- 'blog/' route to introduce future development.
Fixed
- Kept raw crafting shortfalls independent across quests and their totals.
- Made quest data retry accessible after a load failure and preserved the saved queue during failed and overlapping retries.
- Restored player stats field by field, preserving absent fields and rejecting invalid values.
0.5.3 2026-10-15T00:00:00+08:00
Added
- Acronym-based questline search with relevance ranking: searching common community backronyms (e.g. `ATI` for _A Towering Investment_, `SASSY` for _Secretly A Society Summons You_, `STARMAP` for _Starting To Actually Realize Magic Ain't Pretty_, `DI` for _Distant Illusions_ / _Dig In_, and `CUBE` for _Crates Unlocked for Buddy's Enrichment_) now surfaces target questlines immediately at the top of the picker list, ranked ahead of incidental substring matches.
- Text file import (`.txt`, `.text`, `.log`) on the Import Data modal: players can now upload or drag-and-drop raw game export text files directly. This bypasses mobile clipboard memory limits (e.g. truncation on lower versions Android) when copying large inventory or completed quest pages.
- Expanded item drop locations catalog with Locksmith items (contents from opening 28 Grab Bags, Chests, and Baskets), Wheel of Borgen reward drops, and permanent Flea Market wares.
- Added Temple Regular Chains sacrifice rewards as cataloged item sources for 12 key items (Gold Mega Trout, Cutlass, Lucky Spiral Belt, Runestone 20, Diamond, Honey, Gold Potato, Piece of Heart, Gold Boot, Mini Time Egg, Broken Memory Belt, and Piece 12), with corresponding item catalog additions and CDN image mappings.
- Skill and recipe unlock gating in recursive craft trees: crafting and cooking planners now evaluate player Crafting level, Cooking level, and NPC friendship recipe requirements, preventing uncraftable recipes from reporting optimistic progress.
- Hard Cap vs. Soft Cap bottleneck indicators: shortfall calculations now distinguish between absolute capacity blockers on non-mailable single quest turn-ins (Hard Caps) versus mailable items that can overflow bag limits via trade or mailbox delivery (Soft Caps).
- Added reference guide links to the Credits page for Locksmith, Wheel of Borgen, and Flea Market documentation.
Changed
- Enhanced `ItemSourcePill` secondary sources popup on mobile viewports to display the item name alongside the other sources count in the title (`{itemName} Other Sources (x)`), providing clear context when opening the alternative sources bottom sheet on phones.
- Replaced default Svelte starter favicon with the FarmRPG Official Share icon (`/img/items/7896.png`), retiring the legacy SVG asset as the site's official origin badge. (See `/about`!)
- Updated site metadata and OpenGraph previews to accurately reflect current tool features and author attribution.
- Refreshed structured data and `sitemap.xml` indexing rules.
Fixed
- Corrected static cache header path in `_headers` for `questlines-meta.json`.
- Fixed in-app version detection by parsing CHANGELOG.md directly as the dynamic source of truth for the current release.
0.5.2 2026-10-14T00:00:00+08:00
Fixed
- Shortfalls and craftable counts now account for stock used by crafts earlier in your queue. Previously, ingredients spent crafting one item could still look available to later quests, so totals could be too optimistic. Your shortfall totals may be larger than before. They now show what you actually need to gather.
0.5.1.1 2026-10-11T00:00:00+08:00
Fixed
- Restored fixed container height (`max-h-[32rem]`) and vertical scrolling for the mobile quest card list in Results, preventing long quest chains from stretching the page.
0.5.1 2026-10-11T00:00:00+08:00
Added
- New floating menu button (bottom-right) on phones that opens a bottom sheet with Import data pinned at the top, followed by Progress backup, Feedback, Tutorial & Guide, Changelog, Settings & Info, and the theme toggle.
Changed
- Slimmer sticky header on phones: the title stays at the top, and actions move into the floating menu bottom sheet.
- Quest cards on mobile no longer sit in a nested scroll box and now scroll with the page.
- Quest items on mobile use a grid layout: the icon on the left, and the name, source, and counts stacked on the right. Counts stay on one line, and "Can't mail" sits with them.
- Wall-point quests use a red left edge and a dark red tint instead of a solid red fill, so the numbers stay readable.
- Desktop layout, table, and header remain completely unchanged.
Fixed
- "Filter by Source" and "+N more" lists now open in a bottom sheet on phones, so they no longer run off the edge of the screen.
- Jumping to an anchored quest now lands cleanly below the sticky header.
0.5.0 2026-10-10T00:00:00+08:00
Added
- Exportable "Shopping / Request List" action in both the Shortfall Summary and directly on every quest row in the Results List for in-game trade and mailbox chat. Filters strictly for mailable items (excluding non-mailable items like Iron and Large Chests), accounts for inventory full / MAX ON HAND status, formats items using Farm RPG's `LF ((Item Name)) xCount` chat syntax, and greedily chunks messages to strictly adhere to the in-game 250-character chat limit.
- 1-click inline copy request button on every active quest row in the Results List (desktop and mobile) to instantly export mailable requirements for immediate hurdles without opening a modal.
- Added Mining category and 6 mining caves (Spring Cave, Highland Hollow, Sol Grotto, Ember Caverns, Fenrir's Den, Mossrock Mine) with all their drop items to item sources and the Shortfall Summary category filter.
- Added credits category for item sources and references on the Credits page, honoring the Farm RPG WW Wants wiki page for wishing well drop sources.
- Streamlined application startup loading overlay to a clean unified loading spinner.
- Added item drop locations, crafting workshop sources, fishing spots, and farm production buildings directly inline across requirement rows in both the Shortfall Summary and Results lists.
- Interactive location links that route directly to the corresponding buddy.farm entry on tap or click.
- Expandable "+N more" source dropdown on multi-source items to inspect alternative drop zones, pet level thresholds, and passive production sources without cluttering primary rows.
- Location-based multi-filter in the Shortfall Summary to isolate missing items by specific gathering areas, workshops, or farm structures.
- Unified smart import paste box in the Import Data modal that automatically detects, parses, and populates inventory counts, player skills, mining floors, bank silver, and completed quests in a single pass.
- Inventory capacity tracking: configure maximum bag capacity to flag requirement bottlenecks exceeding inventory limits with an EXCEEDS CAP warning indicator.
- Settings & Info modal containing display toggles (source visibility, alternative drops), quick links to the getting started guide, project credits, and update history.
- In-app version detection banner alerting users when a newer build of the tracker is deployed.
- Last-updated timestamp for the item location catalog displayed in the Inventory panel header.
Changed
- Consolidated Shortfall Summary controls into compact icon button toolbars with contextual tooltips for sort directions, mailable filters, inventory capacity alerts, and completed status.
- Mobile layout optimizations: enforced single-line item headers and refactored recursive Craft Tree containers to full-width to prevent cramped text and awkward wrapping on narrow viewports.
- Locked quest steps blocked by missing prerequisites or skills are now visually dimmed with disabled checkboxes to clarify the exact blocker point in the chain.
- Player skill levels, NPC friendship ranks, and mining floors panels are now rendered immediately on fresh sessions, allowing direct manual data entry prior to running an initial import.
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